This video game provides an immersive learning experience about how climate change may affect our cities and neighborhoods in the future. Players can make policy decisions and lifestyle choices to adapt to and mitigate the impact of climate change in a futuristic scenario based in a local setting.
In this game, students will make decisions and policies to improve the resilience of a city in the face of climate change-related events. The uncertainty of such events poses challenges that require students to understand and choose the best overall strategies for climate resilience.
In this print-and-play version of a tabletop game, students lead fictional cities and assume decision-making roles to help their cities combat and adapt to climate change. Players must prepare for events such as heat waves, ocean acidification, hurricanes, and sea-level rise through planning and management of resources.
NASA Climate Kids is a collection of online games developed by NASA. Interactive online games about biodiversity, oceans, atmosphere, disasters, global temperature trends, glaciers, and technologies used for climate science etc introduce various concepts in Climate Science ina an engaging manner.
This interactive visualization allows learners to build their own Earth, and to configure various parameters and factors affecting the climate. The factors include the tilt of the Earth’s axis, the eccentricity of the Earth’s orbit, the solar constant, the distribution of the continents and oceans, and the carbon dioxide concentration of the atmosphere.
This game helps students to identify diseases from their symptoms, to understand the possible effects of climate change on human health in different regions of the world, and to explore measures (specifically, policies) for adaptation and mitigation in the context of health impacts of climate change.
The game allows a student to explore scenarios of future energy demand, to allocate energy sources to meet projected demands and to observe the consequences on temperature and carbon emission levels.
This game can be used as an aid to teach topics such as Socio-economic Studies, and Energy, Economics and Climate Change.